Category: tech

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Aweditorium: Great Music Discovery for iPad

Aweditorium for iPad Screenshot

Devs keep on cranking out top-notch apps for the iPad that simply wouldn’t happen on another platform. This time up, we’ve got Aweditorium, an app that takes great music and supplements it with good (yet minimalistic) visuals to make for a great music discovery experience. Aweditorium supplies music, biographical information and photos on new artists, all streamed from their servers. The app has the ability to share a full stream of a song on Facebook or Twitter, and also encourages users to buy songs they like most straight from the iTunes store. (It should be noted that most indie artists get 70% of all revenue from the iTunes store.)

Aweditorium tickles me in all the right places:

  • An excellent example of iOS apps’ capability to let technology help us experience art in new ways
  • A fun and easy way to find and share great music
  • Yet another channel for independent artists to get serious exposure without an evil music label

Yeah, my Apple Fanboy quotient is off the charts today. Blame Aweditorium, they’ve made a first-rate app.

[youtube=http://www.youtube.com/watch?v=23IVGdVnZ68&w=640&h=385]

Articles appear much as they do in a physical paper; articles' layouts present columnized text copy accompanied by graphics and advertisements.
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New York Times for iPad: Legitimate heir to the Newspaper?

NYTimes 2.0 for iPad
From paper to pixels: The Times and other media have yet to find an economically sustainable replacement for their paper-based products.

The Internet has shaken up the status quo for many incumbent economic leaders – and newspapers have seen this effect more so than any other industry. Since the Web hit the American household in the 1990s, print media has been experimenting with strategies for digital distribution and revenue streams, with few conclusive results after well over a decade. The Web has moved the audience’s attention from monolithic news outlets controlled by publishers in favor of social links (Facebook and Twitter) and aggregators (The Huffington Post, The Daily Beast and Drudge Report.)

This year’s announcement of the iPad seemed to change the publishing industry’s outlook on doing business over the Web. Instead of the hyperlinked, non-linear, short-attention-span, copy/paste-friendly nature of a desktop Web browser, the iPad offers a publishing platform similar to their paper product – with an iPad app, the publisher has verticalized control of available content, its layout, navigation experience, and – most importantly – revenue generation methods.

On October 15, the Times released “NYTimes for iPad,” (iTunes Link) labeling it “free until early 2011.” In testing it, I’ve decided it’s an excellent application in its own right, and could potentially be a great sign for the future of print journalism, but it could be yet another business fumble if the company doesn’t execute the proper balance between advertising, consumer pricing and usability.

City ID, a non-removable app preinstalled on my HTC Incredible by Verizon to get more money from me. They even start off with an unannounced trial of the functionality and hold it hostage 2 weeks later unless you pay up.
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My Solution for the Android Bloatware Problem

City ID software soliciting a paid subscription
City ID, a non-removable app preinstalled on my HTC Incredible by Verizon to get more money from me. They even start off with an unannounced trial of the functionality and hold it hostage 2 weeks later unless you pay up.

Note: Skimmers should definitely skip my overtures and get straight to my recommendations at the bottom of this post.

A lot of concern has cropped up regarding “bloatware” in the most recent batch of smartphones running Android. There are really two sources of complaints in this area:

  1. Custom User Interface skins put on top of the stock Android OS by the manufacturer.
    These skins take a generic, manufacturer-agnostic OS and create an experience unique to an individual manufacturer’s devices. Manufacturers seem to experiment endlessly with these custom UIs, often revising them with each new generation of device. They vary a lot in quality, but in turn also create more options for customers to choose the device best tailored to fit their own personal preferences. (Some will decry the existence of any custom UI, but I am in love with the time-tested HTC Sense UI, and moreover think that an “open” platform should allow for such innovations.) But it’s now impossible to buy a high-end Android phone in the United States without one of these custom UIs. With Google’s removal of their Nexus One phone from the consumer market, there are few examples of phones offering the pure “Google experience.”
  2. Additional “bloatware” programs pre-loaded onto phones by carriers to make a quick buck.
    Just like many new Windows PCs, carriers now compensate for their ever-decreasing margins on device sales by loading programs onto their phones for the purpose of generating more revenue, often without regard for the quality of the customer’s experience with the end product. One phone comes with a non-removable copy of Avatar; another has the search set to Bing by default and doesn’t allow owners to change to another service; AT&T doesn’t allow the loading of programs outside the Android Marketplace; and yet others build basic caller ID or visual voicemail apps and tack disproportionate monthly fees onto the bill for their use.

I’m not surprised or discouraged to see this come up as an issue as the Android OS matures. In fact, Android works this way by design. Android would not have existed as a product if it weren’t for the support of the Open Handset Alliance, a huge consortium of carriers, manufacturers and developers who stood to benefit from such an open platform. Back in 2007, the iPhone turned the smartphone status quo upside down, and did so by taking almost all the power away from the carrier with a vertically integrated product of uniform hardware and software. Any company wishing to make money in Apple’s new market, they had to first cede the final say on all matters to Apple, who in turn prioritized the quality of the user experience above all else. In many ways, Android only became successful because it gave carriers the opportunity to re-prioritize profits over quality products and services.

This isn’t to say that Android is doomed to a future of bloatware and terrible UX. Indeed, we’re seeing rather textbook examples of differentiation in a free market. Android is the best platform for differentiating devices for different preferences and price points. And anyone who oversteps the bounds of what a customer is willing to buy, they won’t succeed. And on top of these economic norms, Android’s open nature and fast release cycle makes it the most accessible mobile OS for innovators throughout the platform, from app developers, to service providers, to device manufacturers.

But at the same time, it’s clear that no American carrier sees economic benefit in selling a “pure” Android phone. Manufacturer-controlled phones from RIM and Apple are seamless integrations of hardware and software, and even Microsoft is asserting more control over the process with Windows Phone 7. With rumors of an imminent end to the iPhone’s exclusivity, it’s possible that carriers could just see Android as a good lower-end option below “premium” offerings on other OSes.

But I think this can be easily changed to keep Android’s momentum working in a positive direction without making sacrifices to openness, profits, or much else. Here’s how:

  1. Change the “Google logo” terms to put the customer’s needs first again.
    Android itself is totally open source and free, but you have to follow some extra rules to get the “with Google” logo and access to Google’s apps, including the Android Marketplace app store. Right now those rules aren’t very demanding, but Google could definitely insist that extra OEM/Carrier things on top of stock Android be removable by the end user. (They could even go as far as to ban custom UIs or bloatware, but I think it wouldn’t fit Android’s open nature, and would be a losing move towards competing with Apple’s business model.) “But what about the lost carrier revenue?” That’s where step #2 comes in:
  2. Give carriers a share of Google’s 30% cut on app sales.
    This gives them an incentive to make more pure “Google logo” devices over crippled alternatives. As carriers worry more and more about becoming generic service providers of wholesale data bits, this gives them a significant new revenue stream that actually rewards them for making the devices their customers really want. “But the Android Marketplace is mostly free apps, this isn’t Apple’s app store…” That’s true, but sacrifices don’t need to be made there, either:
  3. Charge developers an annual fee for the Android Marketplace to encourage paid apps, but protect developers’ existing freedoms
    Apple charges each developer $99 per year to develop and sell their applications in their store, and the only alternative is through jailbreaking. Android’s Marketplace is more financially accessible, and has a lot more free apps. To convince carriers that a Marketplace revenue share is attractive, they would need to change the Marketplace’s composure to a more revenue-driven approach. But the existing community of free app developers should also be accommodated for – I envision creating even more freedom for developers to use alternative distribution methods, first by forbidding AT&T-like restrictions on outside applications, and even – this is probably too optimistic – making root/super user access an easy opt-in setting on every phone for geeks who know what they’re doing.

I have no experience in the telecom industry, and I bet the folks in charge of Android at Google know a lot better than I, but I think something like this would be a logical direction to take as Android moves to new heights of popularity. I wonder especially about revenue sharing in the Marketplace when the carriers are going to the lengths of crippling their own devices in order to compensate for diminishing margins on unit sales.

Blogging about blogging

Growing Pains in the Web’s Social Revolution

I’ve observed these two things in last ten years of evolution in the “Social Web:”

  1. The Social Web has made huge changes to the way people express themselves and communicate in their daily lives, generally enhancing connections and making the world a lot smaller.
  2. That very same trend has also created more complexity from the sheer amount of information being shared through social platforms.

The actual nature of what we do in our lives hasn’t changed much; it’s just become so much more public and easily shared with the masses. In person, we can only have so much interaction, due to the limits of time and physical location.  But now technology has removed many of those barriers; we can now blast information to the masses regardless of our location or the availability of a captive, dedicated audience.

Personally, I find that these developments make it a lot harder parse all the information and isolate the stuff I find most relevant. Some of this is because people on the Social Web write for so many different audiences; one person might use Twitter to promote their business, ask people in their industry a question, post pictures of something random that happened, link to a popular meme, or just vent about what they’re feeling at the moment. (Or, God forbid, tell everyone what they had for breakfast.) To that person, it’s all self-expression of things they felt like sharing. But for the follower, it’s totally void of any personalization to deliver the content they personally care about the most. Some of my followers online are people in my industry, and some are friends or family. But they all get the entire stream, and are subject to reading whatever I decide is worth putting in their content stream.

Some of this problem can be solved by making more conscious decisions about the most relevant place to post different content online, or through the creation of more context- or audience-aware social platforms. But more than this, I think our society is just struggling to adapt to a very new kind of communication. As always, the young will find it easiest to adapt, so they will drive the changes before anyone else does.

I don’t know how things will turn out, but I’m pretty sure we’re going through a cultural revolution. A couple of decades from now, social interaction across the world will look very different, and I imagine that will also have serious implications in other spheres- especially world politics and economics.